# Spill Games raises $10.5M Series A led by Elevation Capital

- Link: https://100xfounder.com/spill-games-series-a-funding/
- Published: 2026-10-15T07:49:00+05:30
- Author: Lovish Madaan

[Gaming](https://100xfounder.com/category/gaming/)Lovish MadaanOct 15, 20268 min
read

Spill Games, a Bengaluru studio that makes casual and puzzle games for players outside
India, has raised $10.5 million (about ₹100 crore) in a Series A round led by Elevation
Capital, according to [Inc42](https://inc42.com/buzz/spill-games-raises-10-5-mn-to-scale-ai-led-mobile-gaming-studio/).
The round was announced on 14 October 2026, six months after a $3.1 million seed,
and existing backers Centre Court Capital and PeerCapital also invested, [DealStreetAsia](https://www.dealstreetasia.com/stories/spill-games-elevation-capital-498100)
reported.

No valuation was disclosed. The company describes itself as an “AI-led” studio, 
and most of the new money is going into the in-house platform it uses to build, 
test and run many small games at once.

## Key takeaways

 * Spill Games raised a $10.5 million Series A led by Elevation Capital, with Centre
   Court Capital and PeerCapital following on. A crore is 10 million rupees, so 
   ₹100 crore is ₹1 billion.
 * Its three founders previously worked at PlaySimple Games, the Bengaluru word-
   game studio that Elevation backed in 2016 and that Sweden’s MTG bought for $360
   million in 2021.
 * The studio makes free-to-play casual, puzzle and hybrid-casual games and earns
   from ads and in-app purchases. Its April seed coverage said about half its players
   were in the US.
 * The round follows India’s 2025 ban on online money games, which pushed investors
   towards games played for fun rather than stakes.

## The round and who invested

Elevation Capital led the Series A, and Centre Court Capital and PeerCapital, which
co-led the seed, put in more money, according to [DealStreetAsia](https://www.dealstreetasia.com/stories/spill-games-elevation-capital-498100)
and [Inc42](https://inc42.com/buzz/spill-games-raises-10-5-mn-to-scale-ai-led-mobile-gaming-studio/).
[Entrepreneur India](https://india.entrepreneur.com/business-news/spill-games-raises-usd-10-5-mn-led-by-elevation-capital)
said other investors also took part but did not name them. None of the reports gave
a valuation or the company’s total funding to date.

The money will go into scaling the games that are already working, adding more titles
to the pipeline, building more AI and technology into its Compass platform, buying
users, and hiring selectively, according to [Inc42](https://inc42.com/buzz/spill-games-raises-10-5-mn-to-scale-ai-led-mobile-gaming-studio/).

Om Misra, co-founder and CEO, summed up the approach for [Entrepreneur India](https://india.entrepreneur.com/business-news/spill-games-raises-usd-10-5-mn-led-by-elevation-capital):“
We build what excites us, put it in front of players quickly and let their response
guide us.” Manish Advani, a principal at Elevation Capital, told the same outlet
that the small team could build a portfolio of global games from India.

![Close-up of hands holding a smartphone while playing a video game](https://100xfounder.
com/wp-content/uploads/2026/10/close-up-of-hands-holding-a-smartphone-while-playing-
a-video-game-1024x769.jpg)

Free-to-play casual games earn from ads and in-app purchases, the two revenue lines
Spill relies on. · [Photo: Santeri Viinamäki / Wikimedia Commons, CC BY-SA 4.0](https://commons.wikimedia.org/wiki/File:Playing_with_smartphone.jpg)

## What Spill Games makes

Spill was founded in 2024 by Om Misra, Tapan Ranjan and Harsh Garg. It builds free-
to-play casual, puzzle and hybrid-casual games for a global audience. Hybrid-casual
games pair the simple controls of casual games with deeper progression that keeps
players coming back and spending.

[Inc42](https://inc42.com/buzz/spill-games-raises-10-5-mn-to-scale-ai-led-mobile-gaming-studio/)
listed five titles in the portfolio: Cozy Finds, Sticker by Number, Zen Math Crossword,
Bird Rescue Jam and Grill Master. It put the total at six games, and [Entrepreneur India](https://india.entrepreneur.com/business-news/spill-games-raises-usd-10-5-mn-led-by-elevation-capital)
said the studio went from three games to six within a few months.

The company’s method is to ship a game early, see how players respond, then put 
more money behind the titles that hold attention and earn. In April it told [PocketGamer.biz](https://www.pocketgamer.biz/spill-games-raises-31m-seed-round-to-scale-systems-driven-mobile-games-studio/)
that three of its five live titles had positive unit economics, meaning each player
brought in more than it cost to acquire them. It planned to test more than 20 prototypes
over 18 months and end up with five to ten profitable games.

### The Compass platform and the “AI-led” label

Compass is Spill’s in-house platform for analytics, player retention, monetisation
and live operations, according to [Inc42](https://inc42.com/buzz/spill-games-raises-10-5-mn-to-scale-ai-led-mobile-gaming-studio/).
Because each new game reuses the same tools and data plumbing, the studio says it
can build games about four times faster than a traditional approach. That is the
company’s own target, not an independently measured figure.

The “AI-led” label is about that operating layer. None of the reports say Spill 
uses generative AI to create game art or code, and the company has not given detail
on which AI features it is adding.

![A partly filled paper crossword puzzle](https://100xfounder.com/wp-content/uploads/
2026/10/a-partly-filled-paper-crossword-puzzle-1024x768.jpg)

Word and number puzzles, the genre behind titles such as Zen Math Crossword, remain
a staple of casual gaming. · [Photo: علاء كيفك / Wikimedia Commons, CC0](https://commons.wikimedia.org/wiki/File:Crossword_IMG_8459.jpg)

## From a $3.1 million seed to a Series A in six months

Spill’s seed round of $3.1 million (about ₹28 crore) was reported on 22 April 2026.
Centre Court Capital and PeerCapital co-led it and existing backer All In Capital
took part, according to [Inc42](https://inc42.com/?p=555614). At the time Inc42 
said about 50% of Spill’s players were in the US, 15% in Brazil and 10% in Japan,
and it reported an annualised revenue run rate of $1.5 million in February. The 
company did not share detailed financials.

Raising a Series A roughly six months after a seed is fast, and it suggests the 
early games did enough to convince a larger fund.

## The PlaySimple connection

The founders’ background explains much of the investor interest. [PocketGamer.biz](https://www.pocketgamer.biz/spill-games-raises-31m-seed-round-to-scale-systems-driven-mobile-games-studio/)
describes all three as former PlaySimple operators, with Misra as CEO and Garg as
CTO.

PlaySimple is one of Indian gaming’s best-known exits. Sweden’s Modern Times Group(
MTG) agreed to buy it in July 2021 for at least $360 million, with up to $150 million
more tied to performance targets, according to [TechCrunch](https://techcrunch.com/2021/07/02/swedish-gaming-giant-acquires-india-playsimple-for-360-million).
PlaySimple’s revenue grew 144% to $83 million in 2020. It had raised only $4.5 million
from outside investors, including a $4 million Series A in 2016 from Elevation Capital
and Chiratae Ventures.

Elevation calls PlaySimple its first gaming investment in a [2023 post on its gaming thesis](https://elevationcapital.com/future-of-play),
which lists “studio plays” among the themes it wanted to back. Backing former PlaySimple
staff who are building another casual-game portfolio fits that thesis.

![Developers working at computer desks in a game development office in India](https://
100xfounder.com/wp-content/uploads/2026/10/developers-working-at-computer-desks-
in-a-game-development-office-in-india-1024x576.jpg)

A game development office in India. Spill's founders came from PlaySimple, one of
the country's best-known studios. · [Photo: Red Apple Learning / Wikimedia Commons, CC BY-SA 4.0](https://commons.wikimedia.org/wiki/File:A_typical_game_development_company_in_India.jpg)

## The market Spill is selling into

Spill builds for players abroad, mainly in the US. The global mobile gaming market
will be worth an estimated $176.7 billion in 2026 and could reach $256.2 billion
by 2030, growing about 10.2% a year, according to [Grand View Research](https://www.grandviewresearch.com/industry-analysis/mobile-games-market).
The same firm says Asia Pacific held a 52.3% share of revenue in 2024.

India’s own market is smaller and less lucrative per player. Lumikai’s State of 
India Interactive Media report put India’s video games market, excluding real-money
games, at $1.5 billion in 2025, up 17% from a year earlier, as reported by [Outlook Respawn](https://respawn.outlookindia.com/gaming/gaming-news/lumikai-india-gaming-market-1-5-billion-rmg-ban-2025).
The gamer base shrank from 609 million to 555 million after real-money gaming was
banned. A paying mid-core player spent about $15 against about $3 for a paying casual
player. That gap is one reason Indian casual studios aim for US players first.

### Why the 2025 law matters

Parliament passed the Promotion and Regulation of Online Gaming Bill on 21 August
2025. It bans online money games and promotes e-sports and online social games, 
according to the government’s [Press Information Bureau](https://static.pib.gov.in/WriteReadData/specificdocs/documents/2025/aug/doc2025821618101.pdf).
Since then, investors have had to choose studios whose revenue comes from ads and
in-app purchases rather than stakes. Spill fits that model.

![Bengaluru skyline with high-rise buildings seen from a tower](https://100xfounder.
com/wp-content/uploads/2026/10/bengaluru-skyline-with-high-rise-buildings-seen-from-
a-tower-1024x495.jpg)

Bengaluru, home to Spill Games, took 43% of Indian tech funding in the first nine
months of 2026, per Tracxn. · [Photo: Kushagra140 / Wikimedia Commons, CC BY-SA 4.0](https://commons.wikimedia.org/wiki/File:Bengaluru_Skyline_from_Tata_Promont.jpg)

## How this round fits India’s funding picture

Indian tech startups raised $10.3 billion between 1 January and 21 September 2026,
up 7% on a year earlier, according to Tracxn data reported by [MediaBrief](https://mediabrief.com/india-tech-funding-rises-7-to-10-3b-as-deal-volume-falls-38-tracxn/).
Early-stage funding, which includes Series A rounds like Spill’s, rose 27% to $4.2
billion, while seed funding fell 37% to $698 million. Bengaluru took 43% of the 
money. Fewer companies are raising, and the ones that show traction are raising 
bigger follow-on rounds. You can follow more rounds like this on our [funding tracker](https://100xfounder.com/funding-tracker/).

## Why it matters

Spill is a test of whether the PlaySimple approach can be repeated: a small Bengaluru
team, global casual players, and tooling shared across many titles so each new game
costs less to try. The main risks are those every casual studio faces. Buying users
in the US is expensive, and a portfolio only works if a few hits pay for the many
games that fail. The next numbers worth watching are how many of the 20-plus prototypes
become lasting titles, and whether Compass really cuts the cost of each launch. 
If you want to work in this part of the industry, our [Bengaluru engineering jobs](https://100xfounder.com/jobs/engineering-jobs-in-bengaluru/)
page lists current openings.

## FAQ

### How much did Spill Games raise?

$10.5 million (about ₹100 crore) in a Series A round announced on 14 October 2026.

### Who led Spill Games’ Series A?

Elevation Capital led it. Existing investors Centre Court Capital and PeerCapital
also invested.

### Who founded Spill Games?

Om Misra (CEO), Tapan Ranjan and Harsh Garg founded it in Bengaluru in 2024. All
three previously worked at PlaySimple Games.

### What games does Spill Games make?

Free-to-play casual, puzzle and hybrid-casual games, including Cozy Finds, Sticker
by Number, Zen Math Crossword, Bird Rescue Jam and Grill Master.

### What is Spill Games’ valuation?

It has not been disclosed, and we found no reliable published figure.

## Sources

 1.  Inc42, “Spill Games Raises $10.5 Mn To Scale AI-Led Mobile Gaming Studio”, 14 
     October 2026. [Link](https://inc42.com/buzz/spill-games-raises-10-5-mn-to-scale-ai-led-mobile-gaming-studio/)
 2.  DealStreetAsia, “Elevation Capital leads $10.5m funding in India’s Spill Games”,
     14 October 2026. [Link](https://www.dealstreetasia.com/stories/spill-games-elevation-capital-498100)
 3.  Entrepreneur India, “Spill Games Raises USD 10.5 Mn Led by Elevation Capital”,
     14 October 2026. [Link](https://india.entrepreneur.com/business-news/spill-games-raises-usd-10-5-mn-led-by-elevation-capital)
 4.  Inc42, “Mobile Gaming Startup Spill Games Nets $3 Mn To Expand Portfolio”, 22 
     April 2026. [Link](https://inc42.com/?p=555614)
 5.  PocketGamer.biz, “Spill Games raises $3.1m seed round to scale systems-driven 
     mobile games studio”, 23 April 2026. [Link](https://www.pocketgamer.biz/spill-games-raises-31m-seed-round-to-scale-systems-driven-mobile-games-studio/)
 6.  TechCrunch, “Swedish gaming giant acquires India’s PlaySimple for $360 million”,
     2 July 2021. [Link](https://techcrunch.com/2021/07/02/swedish-gaming-giant-acquires-india-playsimple-for-360-million)
 7.  Elevation Capital, “Future of Play: Building the Next-Gen of Gaming”, 31 October
     2023. [Link](https://elevationcapital.com/future-of-play)
 8.  Grand View Research, “Mobile Gaming Market Size, Share & Trends Analysis Report”,
     last updated July 2026. [Link](https://www.grandviewresearch.com/industry-analysis/mobile-games-market)
 9.  Outlook Respawn, “Lumikai report: India gaming market at $1.5 billion after RMG
     ban”, 23 March 2026. [Link](https://respawn.outlookindia.com/gaming/gaming-news/lumikai-india-gaming-market-1-5-billion-rmg-ban-2025)
 10. Press Information Bureau, “Promotion and Regulation of Online Gaming Bill, 2025”,
     21 August 2025. [Link](https://static.pib.gov.in/WriteReadData/specificdocs/documents/2025/aug/doc2025821618101.pdf)
 11. MediaBrief, “India tech funding rises 7% to $10.3B as deal volume falls 38%: Tracxn”,
     26 September 2026. [Link](https://mediabrief.com/india-tech-funding-rises-7-to-10-3b-as-deal-volume-falls-38-tracxn/)

Sources (11)

 1.  [Inc42](https://inc42.com/buzz/spill-games-raises-10-5-mn-to-scale-ai-led-mobile-gaming-studio/)
     14 Oct 2026$10.5M (~₹100 Cr) Series A led by Elevation; Centre Court, PeerCapital
     participate; founded 2024, Bengaluru; founders; games list; six games; Compass;
     ~4x speed; use of funds
 2.  [DealStreetAsia](https://www.dealstreetasia.com/stories/spill-games-elevation-capital-498100)
     14 Oct 2026Announced 14 Oct 2026; Series A $10.5M; lead and existing investors;
     founders ex-PlaySimple; no valuation
 3.  [Entrepreneur India](https://india.entrepreneur.com/business-news/spill-games-raises-usd-10-5-mn-led-by-elevation-capital)
     14 Oct 2026Other investors participated; three to six games; Misra and Advani 
     quotes
 4.  [Inc42](https://inc42.com/?p=555614) 22 Apr 2026$3.1M (~₹28 Cr) seed co-led by
     Centre Court and PeerCapital, All In Capital; US 50%, Brazil 15%, Japan 10%; February
     ARR $1.5M
 5.  [PocketGamer.biz](https://www.pocketgamer.biz/spill-games-raises-31m-seed-round-to-scale-systems-driven-mobile-games-studio/)
     23 Apr 2026Founders ex-PlaySimple, Misra CEO, Garg CTO; three of five titles positive
     unit economics; 20+ prototypes in 18 months; 5-10 profitable titles
 6.  [TechCrunch](https://techcrunch.com/2021/07/02/swedish-gaming-giant-acquires-india-playsimple-for-360-million)
     2 Jul 2021MTG buys PlaySimple for at least $360M plus up to $150M; revenue $83M
     in 2020, up 144%; $4M Series A 2016 from Elevation and Chiratae; $4.5M total raised
 7.  [Elevation Capital](https://elevationcapital.com/future-of-play) 31 Oct 2023PlaySimple
     first gaming investment (2016); studio plays among thesis themes
 8.  [Grand View Research](https://www.grandviewresearch.com/industry-analysis/mobile-games-market)
     1 Jul 2026Global mobile gaming $176.7B in 2026, $256.2B by 2030, 10.2% CAGR; APAC
     52.3% share 2024
 9.  [Outlook Respawn](https://respawn.outlookindia.com/gaming/gaming-news/lumikai-india-gaming-market-1-5-billion-rmg-ban-2025)
     23 Mar 2026Lumikai: India video games market ex-RMG $1.5B in 2025, +17%; gamers
     609M to 555M; mid-core ARPPU $15 vs casual $3
 10. [Press Information Bureau](https://static.pib.gov.in/WriteReadData/specificdocs/documents/2025/aug/doc2025821618101.pdf)
     21 Aug 2025Online Gaming Bill passed 21 Aug 2025; bans online money games; promotes
     e-sports and social games
 11. [MediaBrief](https://mediabrief.com/india-tech-funding-rises-7-to-10-3b-as-deal-volume-falls-38-tracxn/)
     26 Sep 2026Tracxn 9M 2026: $10.3B, +7%; early stage $4.2B +27%; seed $698M -37%;
     Bengaluru 43%
